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Monster Hunter 3: The Flagship Monster Lagiacrus and Its Underwater Combat



The games are primarily action role-playing games. The player takes the role of a Hunter, slaying or trapping large monsters across various landscapes as part of quests given to them by locals, with some quests involving the gathering of a certain item or items, which may put the Hunter at risk of facing various monsters. As part of its core gameplay loop, players use loot gained from slaying monsters, gathering resources, and quest rewards to craft improved weapons, armor, and other items that allow them to face more powerful monsters. All main series titles feature multiplayer (usually up to four players cooperatively), but can also be played single player.




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Monster Hunter takes place in a shared low fantasy setting, where the human-like species have a pre-industrial level of technology such as steam power, but continue to study the ruins of a long-past advanced civilization. In the setting's less populated regions, monsters roam the landscape and threaten small villages or research bases that have been established to study the ruins and these monsters. Players take the role of a Hunter that serves to help protect the villages and bases from these monsters, typically aiding in researching these.


The core feature of Monster Hunter is its compulsion loop.[3] Unlike traditional computer role-playing games, a player's Hunter does not grow and has no intrinsic statistics or attributes whatsoever. Rather, the Hunter's abilities are instead defined by the specific weapons and armor selected. The player can equip weapons, armor, and items most beneficial towards completing a given mission, and if successful, the Hunter is awarded in both in-game money ("zenny") and loot representing parts from the monster. These parts, along with other resources collected while on missions or through mission rewards, can be used to forge or upgrade new weapons and armor which then can be used in against more powerful monsters and tackle more difficult missions, completing the compulsion loop. Harder missions are typically restricted by a hunter's rank, which cumulatively increases as the player completes specific missions designated by the quest giver. Mission rewards are often generated randomly, often requiring the player to grind the same monster repeatedly to get the right parts. Weapons and armor have intrinsic bonuses or penalties towards certain types of elemental or physical damages, and may provide special skills which can be fine-tuned through the mix-and-matching of equipment pieces.[4]


The games feature a variety of different weapon classes, ranging from swords, hammers, and bows, with the most recent titles (Generations, World, and Rise) having a total of fourteen classes.[3] Each weapon class has a unique set of combat maneuvers and reflect a number of different play styles based on speed of attack, damage strength, range and the application of buffs and debuffs to monsters and allies. Monster Hunter games use an "animation priority" combat, committing the player to a move until the animation is completed and leaving them potentially vulnerable to a monster's attack.[5] Further, players are encouraged to watch their Hunter's health and stamina. Losing all health will force a retreat to a base camp, and after three such retreats, the mission is deemed a failure. Performing most combat actions consumes stamina, which recovers in a short amount of time; once exhausted of stamina, the Hunter becomes vulnerable as they pause to catch their breath. Monsters and other environmental hazards can also inflict blights and other negative status effects that impair combat abilities. Combat is centered around watching for a monster's tells prior to an attack to be able to dodge it and/or make a counterattack, and looking for openings to unleash strings of attack combos, depending on the Hunter's current weapon.[6] Unlike most other action games, Monster Hunter fights have been compared to a series of boss fights.[3]


Nearly all Monster Hunter games have a single-player mode; in these, the Hunter is often accompanied by a Felyne or Palico, a sentient cat-like creature that provides support and limited offensive abilities in combat. Most Monster Hunter games released with support for four-player cooperative online modes, allowing the group to hunt down stronger versions of monsters, though this support has since been disabled in older games. The games typically have a main quest line, frequently called "Low Rank" or "Village Quests", which can take up to fifty hours to complete. Once completed, the game opens up with new "High Rank" or "Gathering Hall" quests, featuring stronger versions of monsters they have previously faced, as well as new monsters not yet seen and unique variants of these foes, all of which provide better components for more powerful weapons and armor sets, providing hundreds of hours of potential gameplay following the main quest.[7][3] Most, if not all titles have a third rank of difficulty ("G Rank" or "Master Rank"), released after the base game. These add more monsters, locations, weapons and armour sets to the game.[8][3]


The first Monster Hunter game was one of three titles Capcom had developed to take advantage of the processing power and online capabilities of the PlayStation 2, which according to Ryozo Tsujimoto, who has been the series' producer since Monster Hunter Freedom 2, had begun to match arcade games in capabilities; the other two such titles were Auto Modellista and Resident Evil Outbreak.[9] Tsujimoto considered Monster Hunter to be the culmination of the work of these other two titles once it was released.[9] He also felt that the game was intended for such cooperative play so that players of any skill level, working with others, could feel accomplished in taking down giant creatures.[10] Monster Hunter proved a success, selling over 1 million copies, principally in Japan.[10] Enhanced versions of the early games, adding more difficult monsters and end-game quests, were released with a "G" affixed to the end (such as Monster Hunter G for the first such game); for those titles that were released in Western regions, these were often, though not always, affixed with the Ultimate moniker. A second team worked to develop a series for the PlayStation Portable. These games often had a more lighthearted tone and expanded upon the palicoe system. In Japan, these games were released under the "Portable" title, while in the west they were released under the "Freedom" title. Even after these naming conventions were abandoned, this established the general tradition of one team releasing games for home consoles and a separate team releasing a portable game a few years later.[3]


A female Monster Hunter appeared as a playable character via downloadable content in Marvel vs. Capcom: Infinite. The game also features a stage called "Valkanda", which combines Val Habar from the fourth installment with Wakanda from the Marvel universe. Rathalos and Tigrex, two of the series' flagship monsters, make a cameo appearance in Metal Gear Solid: Peace Walker on hunting missions.[34] Rathalos appeared as a special event monster to fight in Final Fantasy XIV as part of a cross-promotional event with Monster Hunter: World, with the Behemoth appearing in World in return.[35] In 2018, Rathalos also appeared as a boss character and a summonable Assist Trophy in the crossover fighting game, Super Smash Bros. Ultimate,[36] while several Mii Fighter costumes based on Monster Hunter were added post-launch in March 2021 a few weeks ahead of Rise's release.[37] In 2020, Rathalos made a limited appearance in Cygames' mobile title Dragalia Lost as part of an in-game event.[38]


A film based on the series has been in conception since 2012 by director Paul W. S. Anderson. The film was formally announced by Capcom in October 2018, with production starting that month with Impact Pictures and Constantin Film and was released in the United Kingdom and China on December 4, 2020. The film is based on a United Nations task force falling into an alternate dimension where Hunters fight off monsters and the force joins the Hunters to prevent monsters from returning through the portal to Earth. The film starred Milla Jovovich, Ron Perlman, T.I. Harris, Diego Boneta and Tony Jaa.[46][47][48][49][50]


In 2018, Capcom and Pure Imagination Studios announced that they are working on a 3D animated film Monster Hunter: Legends of the Guild. The special was written by Joshua Fine, and features a fledgling hunter taking down an Elder Dragon.[51] Originally slated for a 2019 release, the film was released on August 12, 2021, on Netflix.[52]


Monster Hunter 3 Ultimate is the latest installment in the popular Monster Hunter franchise. The game features new monsters, weapons, and quests to keep players engaged for hours on end. Players take on the role of a hunter and are sent to explore a settlement within the Monster Hunter universe, completing quests on their journey to seek and slay monsters whilst improving their skills and earning equipment upgrades. With many challenging monsters and over 200 quests, Monster Hunter 3 Ultimate is one of the most expansive offerings in the series to date.


Apart from the above news, the third free title update will also include variant monsters, powered-up monsters and boosts to the maximum shelling level. This update will be followed by more free title updates next year.


@MitchaK I can offord it. But I haven't gotten Sunbreak yet for a few reasons. I haven't even played the vanilla version yet. And I suck at MH anyway, and as I understand Sunbreak adds alot of really hard monsters, which I would struggle to kill anyway.


MHR keeps its plot simple. You live in a picturesque village from a vaguely post-medieval era on the border of a ton of monster activity. (Your town is full of grim-dark humans in badass armor standing alongside talking cats. You know, JRPG stuff.) As one of the only residents strong enough to lug a sword twice your size, you're regularly hired to kill monsters in nearby dangerous environs, not only to protect the village but also to collect the beasts' body parts (tails, scales, horns, and spikes) and turn them into useful upgrades. Use that improved gear to fight crazier monsters to craft improved gear to fight even crazier... you get it. 2ff7e9595c


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